TriageSynthesisTermsConventionsPracticesSynopsisDerivativesResearchSpeculativeLogicalDefinedRevisionalCumulativeProcessionalRecursiveDiscoveryProcessAnalysisGoalsScenarioSuggestionSolutionResultHelpTriageResourceGameTropeResourceMyI ProgramsC# XNAUnityMaya LTZBrushStoryBoard ProPhotoshopAudioMathTypeMiscellaneousMyI SitesMyI@FarNicheTwitterWord PressTumblrWikiaWiXDisqusSkypeOne Game A MonthMyI AssetsStory LinesMusic & FXEnvironmentsScenerySheltersCharactersPropsUI GraphicsLevelsCode & ScriptsMyI GamesGameStory ByLevelArcsMapsGoalsRewardsCharactersHero(ine)Villain(ess)AvatarsNPC'sMonstersCreaturesMechanicsUI RegistrarsAI BehavioursAnimationsScriptsMenusOptionsSave/LoadHelpTropeStory Plot EvolutionMystery & IntrigueMania & FearCommand & StrategyTrust & DeceitEthics & ContemptHeresy & TreasonWar & PeaceLove & HateIntrinsic SyllogismLogical ReasoningNormative vs. PositiveQuantified Meta TheoryAI Truth TablesMetalogical LibrariesProof TheoryHierarchal InferenceGame Design Documenthttp://farniche.com/prototype_2012.htm "GDD - [0]"JoinContributors